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Название: Physics for Game Developers Автор: David M Bourg ISBN: 0596000065 Издательство: O'Reilly Media Год издания: 2001 Страниц: 350 Язык: English Формат: PDF + DJVU Размер: 11.6 Мб
Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting point for those who want to enrich games with physics-based realism.
Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Many specific game elements stand to benefit from the use of real physics, including: The trajectory of rockets and missiles, including the effects of fuel burn off The collision of objects such as billiard balls The stability of cars racing around tight curves The dynamics of boats and other waterborne vehicles The flight path of a baseball after being struck by a bat The flight characteristics of airplanes
You don't need to be a physics expert to learn from Physics for Game Developers, but the author does assume you know basic college-level classical physics. You should also be proficient in trigonometry, vector and matrix math (reference formulas and identities are included in the appendixes), and college-level calculus, including integration and differentiation of explicit functions. Although the thrust of the book involves physics principles and algorithms, it should be noted that the examples are written in standard C and use Windows API functions.
Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By helping game developers create compelling, believable content for computer games, simulations, and animation, "Physics for Game Developers" serves as the starting point for those who want to enrich games with physics-based realism.
Table of Contents 1 Basic Concepts 2 Kinematics 3 Force 4 Kinetics 5 Collisions 6 Projectiles 7 Aircraft 8 Ships 9 Hovercraft 10 Cars 11 Real-Time Simulations 12 2D Rigid Body Simulator 13 Implementing Coision Response 14 Rigid Body Rotation 15 3D Rigid Body Simulator 16 Multiple Bodies in 3D 17 Particle Systems App. A Vector Operations App. B Matrix Operations App. C Quaternion Operations Bibliography Index
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